Keith Rubow's Square Dance Papers


Valid HTML 4.01 Transitional

The following are some papers I wrote to explain some of the more esoteric challenge square dance concepts. Your comments are welcome!
Paper Description
parallel.pdf A method of surviving the more difficult applications of the Parallelogram and Offset Lines/Columns concepts. A method is presented for remembering and restoring the offset. Combinations of Parallelogram with other Phantom concepts are described. Things can get really interesting!
divide.pdf Single Divide the Ocean/Sea. A discussion of what it really means. The dancers are all cheeses, but where are the phantoms?
PhantomForm.pdf A discussion of Phantom/Split Phantom/Interlocked Phantom formations. Or, why are Split Phantom Boxes called Split Phantom Boxes anyway? Applications to other four person formations.

The following papers (in PDF format) are from my regular Keith's Klass feature in the Pacesetter newsletter. They feature different calls and concepts from all levels of challenge dancing. I will be adding a new one every two months.

Centers
Centers as a concept and as a designator
Cross and Wheel (part 1)
With the modifiers for Grand/Single/Trade there are 7 varieties of this call (why not 8?).
Cross and Wheel (part 2)
A look at the Grand Single versions and a really ugly single version.
Cross the K/<anything> the K
Cross the K/<anything> the K from some interesting formations
Drift Apart
Drift Apart, a look at traffic patterns and who can roll
Pitch
Pitch is a very interesting call because of its <direction>/<call> options
Rotate/Single Rotate
Rotates confuse many dancers because of all the line/column/single/split rules
Twist the Line/Twist and <anything>
Twist the Line and square breathing
Hubs/Rims Trade Back
Concepts and unusual formations can make this call very interesting
Quick Step/Quick <anything>
Breathing rules can make this call very interesting
Good Show
Good Show can be done from many different starting formations
Release <anything>
Interesting breathing rules, and this call can be used as a concept!
Exchange the Triangles
There are many variations, because there are many kinds of triangles.
Vertical Tag/Vertical <anything>
Watch out for Vertical with phantoms. Vertical works well with the Single File concept.
Checkerboard/Checkerbox <anything>
There are rules to follow when adjusting into and out of the center 4 spots.
Magic Line/Wave concept
Some calls are harder than others!
Magic Columns concept
Traffic patterns are very important
Triple Lines Working This can be a difficult concept with shape changers!
Cast Back/Cross Cast Back This call does not follow the usual rules of square breathing.
Peel the Top This can be interesting from some starting formations.
Disconnected A simple concept, until you consider shape changers.
Explode the Diamond It really has very little to do with diamonds.
<anyone> <cross> Kickoff That "<anyone> designator can make for some interesting possibilities!
Locker's Choice Some variations of this call can be very interesting.
Jay concept Jay naming conventions. Jay shape changers, and some very unusual Jays.
Explode(the line)/Reverse Explode Converts line to box, but interesting from some starting formations.
Trade the Deucey A surprisingly versatile call (which is not the same as Acey Deucey and Spread).
Polly Wally Don't cheat this call or you might get it wrong with some concepts.
Sets In Motion This call can start and end in different formations. Breathing is very important!
Triangle (working as a box) Concept How to adjust at the end, and what to do with the phantom can be tricky.
Linear Cycle A three part call with a four part mantra, and some surprises too.
Z Concept It's just a box of four, but it can be tricky.